Congratulations on reaching the end of the Getting started section. By now you should be able to create a window, create and compile shaders, send vertex data to your shaders via buffer objects or uniforms, draw objects, use textures, understand vectors and matrices and combine all that knowledge to create a full 3D scene with a camera to play around with.

Phew, that is a lot that we learned these last few chapters. Try to play around with the tutorials, experiment a bit or come up with your own ideas and solutions to some of the problems. As soon as you feel you got the hang of all the materials we've discussed it's time to move on to the next tutorials.