** This code is part of Breakout.
** Breakout is free software: you can redistribute it and/or modify
** it under the terms of the CC BY 4.0 license as published by
** Creative Commons, either version 4 of the License, or (at your
** option) any later version.

#include <map>

#include <glad/glad.h>
#include <glm/glm.hpp>

#include "texture.h"
#include "shader.h"

/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
    unsigned int TextureID; // ID handle of the glyph texture
    glm::ivec2   Size;      // size of glyph
    glm::ivec2   Bearing;   // offset from baseline to left/top of glyph
    unsigned int Advance;   // horizontal offset to advance to next glyph

// A renderer class for rendering text displayed by a font loaded using the 
// FreeType library. A single font is loaded, processed into a list of Character
// items for later rendering.
class TextRenderer
    // holds a list of pre-compiled Characters
    std::map<char, Character> Characters; 
    // shader used for text rendering
    Shader TextShader;
    // constructor
    TextRenderer(unsigned int width, unsigned int height);
    // pre-compiles a list of characters from the given font
    void Load(std::string font, unsigned int fontSize);
    // renders a string of text using the precompiled list of characters
    void RenderText(std::string text, float x, float y, float scale, glm::vec3 color = glm::vec3(1.0f));
    // render state
    unsigned int VAO, VBO;