#version 330 core
out vec4 FragColor;
in vec3 ourColor;
in vec2 TexCoord;
uniform float mixValue;
// texture samplers
uniform sampler2D texture1;
uniform sampler2D texture2;
void main()
{
// linearly interpolate between both textures
FragColor = mix(texture(texture1, TexCoord), texture(texture2, TexCoord), mixValue);
}