/*******************************************************************
** This code is part of Breakout.
**
** Breakout is free software: you can redistribute it and/or modify
** it under the terms of the CC BY 4.0 license as published by
** Creative Commons, either version 4 of the License, or (at your
** option) any later version.
******************************************************************/
#ifndef SPRITE_RENDERER_H
#define SPRITE_RENDERER_H
#include <glad/glad.h>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "texture.h"
#include "shader.h"
class SpriteRenderer
{
public:
// Constructor (inits shaders/shapes)
SpriteRenderer(Shader &shader);
// Destructor
~SpriteRenderer();
// Renders a defined quad textured with given sprite
void DrawSprite(Texture2D &texture, glm::vec2 position, glm::vec2 size = glm::vec2(10.0f, 10.0f), float rotate = 0.0f, glm::vec3 color = glm::vec3(1.0f));
private:
// Render state
Shader shader;
unsigned int quadVAO;
// Initializes and configures the quad's buffer and vertex attributes
void initRenderData();
};
#endif
HI