/*******************************************************************
** This code is part of Breakout.
**
** Breakout is free software: you can redistribute it and/or modify
** it under the terms of the CC BY 4.0 license as published by
** Creative Commons, either version 4 of the License, or (at your
** option) any later version.
******************************************************************/
#ifndef RESOURCE_MANAGER_H
#define RESOURCE_MANAGER_H
#include <map>
#include <string>
#include <glad/glad.h>
#include "texture.h"
#include "shader.h"
// A static singleton ResourceManager class that hosts several
// functions to load Textures and Shaders. Each loaded texture
// and/or shader is also stored for future reference by string
// handles. All functions and resources are static and no
// public constructor is defined.
class ResourceManager
{
public:
// resource storage
static std::map<std::string, Shader> Shaders;
static std::map<std::string, Texture2D> Textures;
// loads (and generates) a shader program from file loading vertex, fragment (and geometry) shader's source code. If gShaderFile is not nullptr, it also loads a geometry shader
static Shader LoadShader(const char *vShaderFile, const char *fShaderFile, const char *gShaderFile, std::string name);
// retrieves a stored sader
static Shader GetShader(std::string name);
// loads (and generates) a texture from file
static Texture2D LoadTexture(const char *file, bool alpha, std::string name);
// retrieves a stored texture
static Texture2D GetTexture(std::string name);
// properly de-allocates all loaded resources
static void Clear();
private:
// private constructor, that is we do not want any actual resource manager objects. Its members and functions should be publicly available (static).
ResourceManager() { }
// loads and generates a shader from file
static Shader loadShaderFromFile(const char *vShaderFile, const char *fShaderFile, const char *gShaderFile = nullptr);
// loads a single texture from file
static Texture2D loadTextureFromFile(const char *file, bool alpha);
};
#endif
HI