/*******************************************************************
** This code is part of Breakout.
**
** Breakout is free software: you can redistribute it and/or modify
** it under the terms of the CC BY 4.0 license as published by
** Creative Commons, either version 4 of the License, or (at your
** option) any later version.
******************************************************************/
#ifndef TEXT_RENDERER_H
#define TEXT_RENDERER_H
#include <map>
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "texture.h"
#include "shader.h"
/// Holds all state information relevant to a character as loaded using FreeType
struct Character {
GLuint TextureID; // ID handle of the glyph texture
glm::ivec2 Size; // Size of glyph
glm::ivec2 Bearing; // Offset from baseline to left/top of glyph
GLuint Advance; // Horizontal offset to advance to next glyph
};
// A renderer class for rendering text displayed by a font loaded using the
// FreeType library. A single font is loaded, processed into a list of Character
// items for later rendering.
class TextRenderer
{
public:
// Holds a list of pre-compiled Characters
std::map<GLchar, Character> Characters;
// Shader used for text rendering
Shader TextShader;
// Constructor
TextRenderer(GLuint width, GLuint height);
// Pre-compiles a list of characters from the given font
void Load(std::string font, GLuint fontSize);
// Renders a string of text using the precompiled list of characters
void RenderText(std::string text, GLfloat x, GLfloat y, GLfloat scale, glm::vec3 color = glm::vec3(1.0f));
private:
// Render state
GLuint VAO, VBO;
};
#endif
HI