/*******************************************************************
** This code is part of Breakout.
**
** Breakout is free software: you can redistribute it and/or modify
** it under the terms of the CC BY 4.0 license as published by
** Creative Commons, either version 4 of the License, or (at your
** option) any later version.
******************************************************************/
#ifndef GAMEOBJECT_H
#define GAMEOBJECT_H
#include <GL/glew.h>
#include <glm/glm.hpp>
#include "texture.h"
#include "sprite_renderer.h"
// Container object for holding all state relevant for a single
// game object entity. Each object in the game likely needs the
// minimal of state as described within GameObject.
class GameObject
{
public:
// Object state
glm::vec2 Position, Size, Velocity;
glm::vec3 Color;
GLfloat Rotation;
GLboolean IsSolid;
GLboolean Destroyed;
// Render state
Texture2D Sprite;
// Constructor(s)
GameObject();
GameObject(glm::vec2 pos, glm::vec2 size, Texture2D sprite, glm::vec3 color = glm::vec3(1.0f), glm::vec2 velocity = glm::vec2(0.0f, 0.0f));
// Draw sprite
virtual void Draw(SpriteRenderer &renderer);
};
#endif
HI