#version 330 core
in vec3 ourColor;
in vec2 TexCoord;
out vec4 color;
uniform float mixValue;
// Texture samplers
uniform sampler2D ourTexture1;
uniform sampler2D ourTexture2;
void main()
{
// Linearly interpolate between both textures (second texture is only slightly combined)
color = mix(texture(ourTexture1, TexCoord), texture(ourTexture2, TexCoord), mixValue);
}